Core idea / 核心心法: Brief only the core line above. Do not teach all the cards up front — people switch off. Let the depth reveal itself, and carry the advanced moments (duels, black market, rift charge) yourself, live. 只讲上面那条核心线,不要一开场就教所有卡片。让复杂玩法自然出现,进阶环节由工作人员现场带。
| Lead with these · 主打(人人能懂) | Downplay, don't push · 淡化(留着自然出现) |
|---|---|
| Clue → walk → scan → Energy 寻宝线索 → 走到地点 → 扫码 → 能量 |
Attack cards + scan-a-rival 攻击卡对战 + 遇敌扫徽章(步骤多) |
| Energy score + big-screen ranking 能量积分 + 大屏幕排行 |
Duels (3 mini-games) 决斗(要懂三种小游戏) |
| Station challenges (staff-led) 驿站真人挑战(工作人员带) |
Co-activation mash / alliances 协同蓄力 / 结盟(较抽象) |
| Draw a card, just use it as a surprise 抽到卡就用,当惊喜奖励 |
Day 2: black market, rift-charge sprint 第二天:黑市交易、全队连点冲刺 |
| Shards / Champion / MVP ceremony 碎片 / 冠军 / MVP 的仪式感 |
Rogue hunting — neutral, read the room 猎捕游者 — 中性,看现场气氛 |
Before the event / 活动前: do a 5-minute real-device pilot with 1–2 older colleagues on the core line, and watch where they hesitate. That answer beats any checklist. 找 1–2 位年长同事拿真手机走一遍核心流程,看他们哪里犹豫 —— 这比任何清单都准。